3.9 References
3.9 References
3.9.1 Bibliography
- [1] Alvanon. AlvaForms body platform. alvanon.com.
- [2] Vizoo GmbH. xTex material scanning system. vizoo3d.com.
- [3] DressX (2021). DressX x Bershka digital collection. dressx.com.
- [4] Alvanon.
- [5] DressX.
- [6] Stellar. Is the new Zara try-on tool actually any good?
- [7] DressX × Bershka collection.
- [8] Inditex.
- [9] Mixamo.
- [10] www.vizoo3d.com.
- [11] Zara.
- [12] Zara's digital try-on.
- [13] Museo del Tessuto di Prato. Textile archives of the Prato district.
- [14] Museo del Tessuto di Prato. Textile Library.
- [15] University of Florence (2024). The Phygital Evolution: Digitization of Historical Fabrics from Prato.
- [16] Forbes Italia (2021). L'archivio del Museo del Tessuto di Prato: oltre 200 campioni.
3.9.2 Glossary
- 1. VR, Virtual Reality: fully immersive digital environments.
- 2. AR, Augmented Reality: digital content overlaid on the real world (e.g. try-on).
- 3. Digital twin, a virtual replica of a physical body or garment.
- 4. Avatar, a digital body model matched to real measurements for virtual fit.
- 5. Fabric simulation, computing how a digital textile drapes and stretches from measured properties.
- 6. Bending rigidity, a fabric's stiffness in draping, a key simulation parameter.
- 7. Fit map, a colour-coded visualization of garment tension used to correct fit digitally.
- 8. Material scanning, digitizing a real textile into a PBR digital fabric (e.g. Vizoo xTex).
- 9. Rendering, computing a photorealistic image from a 3D scene.
- 10. Digital-only fashion, garments that exist and are sold solely as digital items.
Last modified: Wednesday, 9 September 2026, 9:52 PM