3.9.1 Bibliography

3.9.2 Glossary

  • 1. VR, Virtual Reality: fully immersive digital environments.
  • 2. AR, Augmented Reality: digital content overlaid on the real world (e.g. try-on).
  • 3. Digital twin, a virtual replica of a physical body or garment.
  • 4. Avatar, a digital body model matched to real measurements for virtual fit.
  • 5. Fabric simulation, computing how a digital textile drapes and stretches from measured properties.
  • 6. Bending rigidity, a fabric's stiffness in draping, a key simulation parameter.
  • 7. Fit map, a colour-coded visualization of garment tension used to correct fit digitally.
  • 8. Material scanning, digitizing a real textile into a PBR digital fabric (e.g. Vizoo xTex).
  • 9. Rendering, computing a photorealistic image from a 3D scene.
  • 10. Digital-only fashion, garments that exist and are sold solely as digital items.
Last modified: Wednesday, 9 September 2026, 9:52 PM